Racingspider Games Development Blog

August 25, 2010

Supercool Gameplay for Expedition:BTW

Filed under: Expedition: Beyond the Walls — micah @ 9:57 pm

Currently in beta is some totally new gameplay features for Expedition:Beyond the Walls. Basically, the “destination” tasks are being changed to something a bit more interactive. This will give the players a bit more to do at the destination - you’ll have a bigger impact on the outcome as well as choose which crewmen you’ll risk.

It’s currently in beta and the code is being hammered away. I’ll have some screenshots posted after some new art is created. Stay tuned!

July 26, 2010

Irrik Ek Expedition

Filed under: Uncategorized — micah @ 2:18 pm

A new expedition will be included in the next release of Expedition:Beyond the Walls. It will be accompanied by a few other updates. After release, the next version will be underway, and will include a new experience and more control over the encounters.

Expedition to Irrik Ek

Expedition to Irrik Ek

July 20, 2010

New Crew View Screen

Filed under: Uncategorized — micah @ 10:10 pm

Just finished up cleaning the Crew Status View. Looks a whole lot nicer now. This is the first of a list of items going into Expedition:Beyond the Walls. I’ll post more as time goes on!

Crew Status View

Crew Status View

July 12, 2010

New Expeditions Coming

Filed under: Uncategorized — micah @ 3:07 pm
Starting From Esa Avte

Starting From Esa Avte

There are FOUR new campaigns coming for Expedition. I may be releasing them in one batch of all four, or possibly two releases of two each. A few new mechanics will be accompanying the expeditions.

March 29, 2010

iPhone Dice Game Coming!

Filed under: Expedition: Beyond the Walls — micah @ 10:18 am

Expedition: Beyond the Walls

Expedition

Expedition: Beyond the Walls

We’re putting on the final touches to an iPhone/iPod dice game. The general idea is you create an expedition crew and set off for various destinations. Dice are rolled that represent movement or disasters encountered along the route. Once you get to the destination, your crew will need to use its skills to unlock the secrets there.

Here is the map for the first expedition:

Ironhelm

Ironhelm

And a sample of the dice that you roll:

Dice Sample

Dice Sample

The first die is basic movement (1 step), the second is ancient ruins that have been found, while the third is rally - which improves the crew’s skills for a short time. Not all dice are good of course, for instance, increased fatigue and injuries are also common.

Basic Mechanics

The crew moves along the route and automatically stops at each waypoint. If the exact number of steps lands the crew on the waypoint, fitness is improved and fatigue is reduced. If they “overshoot” the extra movement is lost and there is an additional fatigue hit.

The number of dice rolled and the number of rerolls has a direct impact on the number of days the series takes. Provisions must be carried to feed the crew as they travel - but hire some hunters or bring along bows and you’ll extend the distance your crew can travel while using less food.

I’ll post some screenshots soon!

October 14, 2009

Some Sample Shots

Filed under: Virtual Tabletop — micah @ 3:23 pm

Right now, I’m getting ready to run a few small battles. I have a few more assets I need for both sides, but its getting a bit closer. The addition of “attributes” that can be attached to units allows for a bit of record keeping. Here are a couple screen shots.

A view from way above

A view from way above

Attached Strength Marker

Attached Strength Marker

October 12, 2009

Virtual Tabletop 0.8.6.0 Ready

Filed under: Virtual Tabletop — micah @ 3:47 pm
Virtual Tabletop

Virtual Tabletop

Head on over to the forum to get the latest Virtual Tabletop alpha build.

August 7, 2009

Campaigner Is Now Free

Filed under: Uncategorized — micah @ 7:59 am

Campaigner is being released as a free utility for your miniatures campaigns. The authorization code to unlock the demos up to 1.0.4.4 is:
WMRXHE-VXAV-JMTF-VYPADC
Future builds of Campaigner will not require unlocking.

August 5, 2009

VT Heavy Sci Fi Building

Filed under: Virtual Tabletop — micah @ 2:05 pm
A Low Poly Simple Sci Fi Building

A Low Poly Simple Sci Fi Building

I’ll be making a few Sci-Fi structures (low poly of course) for Virtual Tabletop. These are going to be quite simple and low poly so you can have a fair few of them on the board at once.

The theme will be grey and heavy, I’m not much of a model maker, so they won’t be the highest quality, but they will be THERE.

June 5, 2009

Virtual Tabletop Alpha 0.8.4.2 Ready

Filed under: Uncategorized — micah @ 12:49 pm

The latest version of Virtual Tabletop is ready and can be found in our forum. This build fixes issues with running VT on a 64 bit system.

http://www.racingspidergames.com/forum

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