Right now, I’m getting ready to run a few small battles. I have a few more assets I need for both sides, but its getting a bit closer. The addition of “attributes” that can be attached to units allows for a bit of record keeping. Here are a couple screen shots.
October 14, 2009
October 12, 2009
August 7, 2009
Campaigner Is Now Free
Campaigner is being released as a free utility for your miniatures campaigns. The authorization code to unlock the demos up to 1.0.4.4 is:
WMRXHE-VXAV-JMTF-VYPADC
Future builds of Campaigner will not require unlocking.
August 5, 2009
VT Heavy Sci Fi Building
I’ll be making a few Sci-Fi structures (low poly of course) for Virtual Tabletop. These are going to be quite simple and low poly so you can have a fair few of them on the board at once.
The theme will be grey and heavy, I’m not much of a model maker, so they won’t be the highest quality, but they will be THERE.
June 5, 2009
Virtual Tabletop Alpha 0.8.4.2 Ready
The latest version of Virtual Tabletop is ready and can be found in our forum. This build fixes issues with running VT on a 64 bit system.
http://www.racingspidergames.com/forum
May 12, 2009
Argost Assault Scenario 1
Guard I Pan’Herria forces ran straight into the Alliance’s 315th on their approach to the city. This battle will be occuring in farmland and forest - sparse buildings and a fair amount of trees.
Attacker
Pan’Herria Guard I
- 80% points Infantry Ground Force (heavy inf, walkers, conscripts)
- 20% support units (recce, armor, sp art, etc)
- Off-table artillery
Defender
Ostro 315th
- 30% points Infantry Ground Force (heavy inf, light walkers, etc)
- 10% points field guns and artillery
- 10% points support units (recce, armor, sp art, etc)
- 2x Off-table artillery
Ostro 251st - reinforcements, do not arrive for 3-6 turns
- 25% points Heavy Armor
- 55% points Mechanized Infantry
- 20% points support units
The alliance player was able to bring in a nearby force (251st) as reinforcements - it just happened to be close enough. Also note, that the 315th is only a 50% strength army - if the game was played with 2000 points, this force could only have 1000.
However, if the reinforcements come in early, the alliance player would have up to 3000 points available.
Attacker Objectives
Destroy 25% of the deployed defending force: vp 15
Each unit in enemy’s 1/2 table: vp 1
Each unit in enemy’s 1/4 table: vp 3
Each destroyed enemy unit (model): vp 1
Attacker Deployment
1/2 of the attacking force can be deployed up to 20 cm along the attacker’s table edge. All other forces must be moved from off-table.
Defender Objectives
Each turn no enemy on defender half: vp 5
Each destroyed enemy unit: vp 1
Defender Deployment
All 351st forces can be deployed up to 1/2 of the table and more than 1/4 from table edges.
Deployment Overview
Edit: The above should show “All 315th” not “All 351st” and represents the initial 315th alliance force that the Pan’Herria Guard force encountered.
Terrain
The terrain for this battle should have only a few low hills, the woods can be as sparse or dense as the players can agree on, and there should be a few fields representing cultivated land as well as some structures.
Small creeks may also be present as well as small (two lane) roads.
Notes:
- “25% points” means that if you’re playing a 2000 point game, 25% points would allow up to 500 points for specific unit types.
- Infantry Ground Force represents any kind of dismounted infantry, including light walkers. Up to 1/2 of the infantry can be mounted in transports if desired.
Argost Assault Campaign
Strategic Overview
Using Campaigner and the (free) Argost Assault Campaign, we’ll be creating some wargaming scenarios. These are pretty generic scenarios, but as the weeks move on, different objectives will begin to show.
For an overview of the campaign at large, see Argost. Here, the Pan’Herria forces are attempting to assault Bendershaine with multiple armies. Each of the icons shown represents a full tabletop fighting force.
For the actual combats, I’ll be using Future War Commander. Any 6mm system will work fine though, as the army “lists” are very generic.
March 27, 2009
New VT Alpha Posted
We’ve just posted the next VT alpha open release, 0.8.2.0
You can get the link to in the forum.
March 16, 2009
VT Fantasy Table
I’ve finished the table for the VT game we’ll be playing. We’ll be using the Warmaster rule set, and the battle will be between Empire forces and some raiding Gospodar (Kislev).
For the models, we’re actually using ‘paper’ stand-ins (see http://www.juniorgeneral.org) made with VT Paper Model Builder. The paper model builder allows you to create stands from bitmap images. That way, if you don’t have 3d models for a specific game system, you can throw together some stand-ins pretty quickly.
Here is a small screenshot of some halberdier regiments placed on the table.
All of the Empire troops that will be taking place in the battle have been created as models, except the cannon. As for the Gospodars, I’ll start making the 2d textures for them pretty soon.
March 11, 2009
2mm Fantasy Table, WIP
So, here is a table being created for a fantasy battle. I’m planning on keeping the table fairly simple to allow a lot of maneuvering of the forces. Though it takes a bit of clicking, the overall effort is fairly small. Sometimes models need to be moved and rotated, but all-in-all this table will only take about 2 hours to make.
Additional buildings will be added to the library eventually, and some other small details to flesh out the little villages. Those additions will bring a little more life to the table, though we don’t want to overdo it and make it run slowly - as always, its a balance between appearance and usability.









