A new expedition will be included in the next release of Expedition:Beyond the Walls. It will be accompanied by a few other updates. After release, the next version will be underway, and will include a new experience and more control over the encounters.
July 26, 2010
July 20, 2010
New Crew View Screen
Just finished up cleaning the Crew Status View. Looks a whole lot nicer now. This is the first of a list of items going into Expedition:Beyond the Walls. I’ll post more as time goes on!
July 12, 2010
New Expeditions Coming
There are FOUR new campaigns coming for Expedition. I may be releasing them in one batch of all four, or possibly two releases of two each. A few new mechanics will be accompanying the expeditions.
August 7, 2009
Campaigner Is Now Free
Campaigner is being released as a free utility for your miniatures campaigns. The authorization code to unlock the demos up to 1.0.4.4 is:
WMRXHE-VXAV-JMTF-VYPADC
Future builds of Campaigner will not require unlocking.
June 5, 2009
Virtual Tabletop Alpha 0.8.4.2 Ready
The latest version of Virtual Tabletop is ready and can be found in our forum. This build fixes issues with running VT on a 64 bit system.
http://www.racingspidergames.com/forum
March 11, 2009
2mm Fantasy Table, WIP
So, here is a table being created for a fantasy battle. I’m planning on keeping the table fairly simple to allow a lot of maneuvering of the forces. Though it takes a bit of clicking, the overall effort is fairly small. Sometimes models need to be moved and rotated, but all-in-all this table will only take about 2 hours to make.
Additional buildings will be added to the library eventually, and some other small details to flesh out the little villages. Those additions will bring a little more life to the table, though we don’t want to overdo it and make it run slowly - as always, its a balance between appearance and usability.
March 10, 2009
Getting Closer to a Nice Table
So, I’ve created the basic fantasy house, and made three different colored roofs. This really helps, even though the wall textures are the same. When viewed far away, the different colored roofs add a nice amount of flavor. I’m working on a larger house at the moment, and when it’s finished (with a couple different roofs as well), I should be able to make a nice 2mm village.
Also, a hall and a barn will be coming, then I’ll put it all together and see what kind of table it makes.
August 30, 2008
A few trees
We’re putting together a few simple terrain pieces for the alpha, here is a little sample of ’skrylep’ trees. We have high poly and low poly versions of them, so that people can choose the level of detail they want.
The skybox in this shot is from http://www.3delyvisions.com/
July 22, 2008
Random Force Generator
We’ve just completed a simple random force generator utility that a lot of players will find useful. You simply create an RForce file with our force generator utility and then load up all the RForce files you want to create a random army list. Extremely simple yet wildly flexible. In the screenshot, we’ve included scenario data as an RForce file. The sky is the limit with this little utility. You can get it from our main page at racingspidergames.com
April 30, 2008
A wealth of paper models
We’ve found a wonderful source of paper model images over at http://www.juniorgeneral.org/paper.html and we’ve added them to our blogroll. With assets from that site and VT Paper Model Maker, you should have PLENTY of stand-in models. Enjoy!




