Racingspider Games Development Blog

May 12, 2009

Argost Assault Scenario 1

Filed under: Argost Campaign, Campaigner — micah @ 8:37 pm

Guard I Pan’Herria forces ran straight into the Alliance’s 315th on their approach to the city. This battle will be occuring in farmland and forest - sparse buildings and a fair amount of trees.

Initial Dispotion

Initial Disposition

 

Attacker

Pan’Herria Guard I

  • 80% points Infantry Ground Force (heavy inf, walkers, conscripts)
  • 20% support units (recce, armor, sp art, etc)
  • Off-table artillery

Defender

Ostro 315th

  • 30% points Infantry Ground Force (heavy inf, light walkers, etc)
  • 10% points field guns and artillery
  • 10% points support units (recce, armor, sp art, etc)
  • 2x Off-table artillery

Ostro 251st - reinforcements, do not arrive for 3-6 turns

  • 25% points Heavy Armor
  • 55% points Mechanized Infantry
  • 20% points support units

 

The alliance player was able to bring in a nearby force (251st) as reinforcements - it just happened to be close enough. Also note, that the 315th is only a 50% strength army - if the game was played with 2000 points, this force could only have 1000.

However, if the reinforcements come in early, the alliance player would have up to 3000 points available.

 

Attacker Objectives

Destroy 25% of the deployed defending force: vp 15

Each unit in enemy’s 1/2 table: vp 1

Each unit in enemy’s 1/4 table: vp 3

Each destroyed enemy unit (model): vp 1

Attacker Deployment

1/2 of the attacking force can be deployed up to 20 cm along the attacker’s table edge. All other forces must be moved from off-table.

Defender Objectives

Each turn no enemy on defender half: vp 5

Each destroyed enemy unit: vp 1

Defender Deployment

All 351st forces can be deployed up to 1/2 of the table and more than 1/4 from table edges.

 

Deployment Overview

argost_battle_1_deploy

 Edit: The above should show “All 315th” not “All 351st” and represents the initial 315th alliance force that the Pan’Herria Guard force encountered.

Terrain

 The terrain for this battle should have only a few low hills, the woods can be as sparse or dense as the players can agree on, and there should be a few fields representing cultivated land as well as some structures.

Small creeks may also be present as well as small (two lane) roads.

 

Notes:

  • “25% points” means that if you’re playing a 2000 point game, 25% points would allow up to 500 points for specific unit types.
  • Infantry Ground Force represents any kind of dismounted infantry, including light walkers. Up to 1/2 of the infantry can be mounted in transports if desired.

Argost Assault Campaign

Filed under: Argost Campaign, Campaigner — micah @ 3:34 pm

Strategic Overview

Pan'Herria Strategic Overview

Pan'Herria Strategic Overview

Using Campaigner and the (free) Argost Assault Campaign, we’ll be creating some wargaming scenarios. These are pretty generic scenarios, but as the weeks move on, different objectives will begin to show.

For an overview of the campaign at large, see Argost. Here, the Pan’Herria forces are attempting to assault Bendershaine with multiple armies. Each of the icons shown represents a full tabletop fighting force.

For the actual combats, I’ll be using Future War Commander. Any 6mm system will work fine though, as the army “lists” are very generic.

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