(the same token showing front and flipped side)
We’re pushing some pretty cool stuff out with the next build of Campaigner, things that will really appeal to board gamers as well as making some campaigns easier to create. We’re adding TOKENS. Tokens are “flippable” units, with a front and back “side”. These unit types can be flipped over to reveal different values (rules, movement, detection, size, point value, etc).
You can use Tokens as army markers instead of forcing full army lists in each unit. For instance, one side can have a point value of 500, while the flipped side has 250, and reduced detection and size properties. This extremely flexible change will open Campaigner up for even more flexibility.
We’re also shooting to include “indicators”. Indicators are properties of tokens and units that have a min and max value, and a current value. You can use indicators to model supply, morale or fatigue. Indicators can be changed any time during the game and will show up as a property of the unit or token. Changing an indicator will create a log message.
Finally, the architecture for resource consumption for movement is being added. While the next build won’t show this, know that Campaigner is being prepared for it. This means that you’ll be able to tie resources to your battlegroups and require fuel, food or whatever else you’d like. There will also be consequences of not having the proper resources (this is still being fleshed out). One more thing that this brings, is resource costs for deployment. You will be able to tie resource costs to units for deployment. So, you can make that big armor unit cost more than just point value to deploy.
We’re excited about these changes, and they’ll make Campaigner by far the premier campaigning tool.