Racingspider Games Development Blog

July 29, 2008

Campaigner Conquest Engine

Filed under: Campaigner — micah @ 1:21 pm

The Conquest engine gives you the ability to play campaigns that behave more like a regular PC game, with units that you can create (or use the basic conquest units).

We’re working on a module that allows you to not have to play battles on the tabletop, and works out the combat for you. Using the ‘conquest’ engine, you’ll be able to design you own units and scenarios. We’re hoping to be able to make a regular PBEM game out of the Campaigner system, and it will still be categorized as version 1, so if you already bought Campaigner, you’ll be able to use the conquest engine with your version (after updating the build of course).

July 28, 2008

RFG 1.0.6.0

Filed under: Random Force Generator — micah @ 3:48 pm

We’ve made a change the the way the RFG works, using weights instead of single entries. This clears up the interface for more complex lists without the previously required repetition that “Duplicate Down” used. Previous lists will work just fine, but when you load them, they will be modified with the correct weight (1) for all items. You might want to revise your lists from:

1: Infantry
1: Infantry
1: Infantry
1: Armor

to

3: Infantry
1: Armor
 

July 22, 2008

Random Force Generator

forcebuilder2.JPG

We’ve just completed a simple random force generator utility that a lot of players will find useful. You simply create an RForce file with our force generator utility and then load up all the RForce files you want to create a random army list. Extremely simple yet wildly flexible. In the screenshot, we’ve included scenario data as an RForce file. The sky is the limit with this little utility. You can get it from our main page at racingspidergames.com

July 7, 2008

VT Nearing Invitational Testing

Filed under: Virtual Tabletop — micah @ 7:25 am

wolves1.png

We’re happy to say that within the coming weeks, we’ll be asking for volunteers to help test Virtual Tabletop. There are still features that need to be added, but we’ve decided that getting some extra eyes from people that play different games will help flesh out the feature list. So, watch carefully and when its time, we’ll let you know how to get an invitation.

Those who have purchased Campaigner will be moved to the top of the list.

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