After running through a few games with Virtual Tabletop, we decided we ought to increase the number of available base colors. The base colors are used for units that are in the same formation (they can be turned on and off).
So, in the image above, you see the new array of colors, and the old. This will allows players a bit more variety when placing units.

We’re nearing completion of a new Table Editor for Virtual Tabletop. If you’re on the Alpha Test Team, you’ll have access to this one pretty soon, once a few things are finalized.
We decided to remove the editor function from the main game, to clean up the code in the game engine. This also allows us to add a bunch more table specific features that won’t interfere with game actions.
Once we’re done with this editor, we’ll be focusing once again on the game engine and will improve it immensely, and get us closer to beta!

We’ve nearly completed the card system for Virtual Tabletop, there’s some polishing left to do and eventually some additional features (reorganize your hand - ‘mark’ opponent card), but for the most part it is feature complete!
This is great news, because it means we can get to work on some other stuff that needs it. Virtual Tabletop is coming along strong and we’re quite proud of it so far.

We’re currently working on the Virtual Tabletop card system. This is a simple card system feature that will allow players to draw and hold cards during their game. Some games require the use of cards for initiative, or special actions, etc. We’ve devised a simple system to allow for players to create their own decks and use them in the game.
Its in the initial stages right now, but we’re getting closer to getting it functional. The aim is only to create a card system that allows the basics of using cards in a game. The card manager shown will be right under the rolled dice, and it will be able to be minimized to the side when not in use.