I posted a three part video on creating a VT table from a Flexmap. You can see the videos here:
Part 1
http://www.youtube.com/watch?v=dkVLoLbSjWg
Part 2
http://www.youtube.com/watch?v=vUufd1jZJvQ
Part 3
I posted a three part video on creating a VT table from a Flexmap. You can see the videos here:
Part 1
http://www.youtube.com/watch?v=dkVLoLbSjWg
Part 2
http://www.youtube.com/watch?v=vUufd1jZJvQ
Part 3
In some games, the rotation angle is important, as well as WHERE on the model you actually rotate around. With that in mind, we’re currently putting in some rotation options to give a whole lot more control over how your units are moved and rotated.
Below is a screenshot of the control in development. You can choose from some pre-selected angles, as well as put in your own. Also, you can set the mode of rotation, center, front right, front left, etc.
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