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 1 
 on: September 01, 2010, 10:13:08 AM 
Started by micah - Last post by micah
1.2.6
+ various code optimizations
+ trailblazing icon
+ stability and memory fixes

Not Completed:
fully ladened (can't buy more supplies than can be carried : though the crew can go over by 30 per crew member)
fix oversized "elite" icons for tracker and others in crew screen
eat horses and donkeys when starving
confirm 'RETIRE'
new crew icon on status


 2 
 on: September 01, 2010, 09:43:38 AM 
Started by micah - Last post by micah
A quick update to fix a display issue with Irrik Ek map.

1.2.4
+ Irrik Ek map was occasionally showing Ironhelm.
+ surviving with a full crew is now worth more points
+ all survivors score more points (x3)
+ when the crew advances, the map follows them

 3 
 on: September 01, 2010, 09:42:47 AM 
Started by micah - Last post by micah
1.1.2
+ improved 'status' screen
+ if the crew has hunted enough provisions, if they have 0 provs, the starve penalty was still applied
+ some hunted provisions are saved if the crew has excess capacity
+ fixed bug where "hunting" for a missing member was getting bonuses for bows being used
+ re-rolling on a series of 3 dice no longer adds a day of travel.
+ quick-hint dice page, shows all of the current dice results
+ in the crew market, a new button will show the current members and equipment
+ fixed a crash in the Ululaar Mines Destination
+ when restarting the game while at the destination, the crew stats table now shows
+ volunteers add +1 exploration
+ landsmen add +2 exploration
+ ululaar - make nahgool tougher (slightly) but check victory conditions
+ ululaar - UI mark the check when successful.
+ 4th expedition added
+ scribes now show their upgrade properly in text.

 4 
 on: September 01, 2010, 09:39:19 AM 
Started by micah - Last post by micah
1.1.14
+ fixed a crash when saving if the crew's movement was inhibited
+ investor money display bug
+ when retrying the same failed expedition, fitness and fatigue are restored
+ when continuing, the same destination is used even if selecting a different one
+ put weapons/shields on crew status table (in place of water barrel)
+ reduce failure rate on "explore the depths" and increased bonus loot
+ first time completion awards
+ Fixed a crash when saving if the crew's movement was inhibited.
+ Investor money display bug fixed.
+ When retrying the same failed expedition, fitness and fatigue are restored properly.
+ When continuing, the same destination is no longer used if selecting a different one.
+ Weapons and shields remaining show up on crew status under the map.
+ Reduced failure rate on "explore the depths" and increased bonus loot.
+ Fixed Rathier Tombs loot in Divine Chamber.
+ First time completion awards - when you complete an expedition the first time, you get additional bonus loot.

 5 
 on: July 12, 2010, 04:03:33 PM 
Started by micah - Last post by micah
There are a few more expeditions in the works, to be released some time after the 1.1.14 fixes. The new expeditions will include some new mechanics and encounter types. More info will be posted soon.

 6 
 on: June 21, 2010, 09:53:12 AM 
Started by micah - Last post by micah
It's now available on the iTunes store.

http://itunes.apple.com/app/expedition-beyond-the-walls/id377637590?mt=8

 7 
 on: June 15, 2010, 08:28:31 AM 
Started by micah - Last post by micah
Expedition: Beyond the Walls is now waiting for review! A tentative date for the 19th has been set for release.

 8 
 on: May 16, 2010, 02:33:17 PM 
Started by micah - Last post by micah
I'm in the final stages of cleaning up Expedition:Beyond the Walls, an iPhone/iPod dice-based adventure game! I'll post info and such about it when it's released.

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