racingspidergames.com
September 09, 2010, 07:11:09 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: SMF - Just Installed!
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Customizable Combat Engine  (Read 1728 times)
micah
RSG Poster
Full Member
*
Posts: 190



« on: September 03, 2008, 03:52:44 PM »

We're toying with the idea of releasing the interface for the Campaigner combat engine, so players can create their own combat resolution code (the entire turn generation portion). This means that if you know a .NET language, you can write whatever code you'd like to handle the turn.

In effect, it turns Campaigner into a wargame construction kit, with you having to write only the turn generator. If your interested in this, post, email, or otherwise contact me and we'll release the interface and a sample of code for you to run.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.8 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!