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Customizable Combat Engine
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Topic: Customizable Combat Engine (Read 1728 times)
micah
RSG Poster
Full Member
Posts: 190
Customizable Combat Engine
«
on:
September 03, 2008, 03:52:44 PM »
We're toying with the idea of releasing the interface for the Campaigner combat engine, so players can create their own combat resolution code (the entire turn generation portion). This means that if you know a .NET language, you can write whatever code you'd like to handle the turn.
In effect, it turns Campaigner into a wargame construction kit, with you having to write only the turn generator. If your interested in this, post, email, or otherwise contact me and we'll release the interface and a sample of code for you to run.
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